tag:blogger.com,1999:blog-5393960639543725102.post2457524929082610194..comments2023-09-15T06:59:40.742+01:00Comments on Blender to RenderMan: Built-in shaders for MOSAICBlender to Rendermanhttp://www.blogger.com/profile/15030244962474382981noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5393960639543725102.post-26259107932784889422008-02-08T21:17:00.000+00:002008-02-08T21:17:00.000+00:00I'll look into "Texblender" tonight, I think I had...I'll look into "Texblender" tonight, I think I had looked at it about a year ago but I can't remember.<BR/><BR/>I'm primarily testing with 3Delight, Pixie and Aqsis since those are the most common but I'm also testing with Air, RenderDotC, and BMRT. Theoretically PRMan and any other RiSpec compliant renderer should work (since I strictly adhere to the spec), but I don't have access to it so I don't know :-(<BR/><BR/>I'm using new style header comments, inline declarations and archive calls in the RIB by default so you have to turn alot of features off and use alot of custom code fragments to get BRMT to work (but its possible). In general I haven't had much success with it though.<BR/>Also I'm using the new Integer style raytracing attributes so Air won't work without custom code, but I'm sure there'll get compliant eventually.<BR/>That's whats good about MOSAIC, if your not scarred you can always add custom code fragments ;-)WHiTeRaBBiThttps://www.blogger.com/profile/01069061422376178206noreply@blogger.comtag:blogger.com,1999:blog-5393960639543725102.post-65540890095131134032008-02-08T18:07:00.000+00:002008-02-08T18:07:00.000+00:00This is very good.Can you please list the renderer...This is very good.<BR/><BR/>Can you please list the renderers MOSAIC is known to work with so far ? <BR/><BR/>I also wonder if you ever used the Texblender shader for BMRT, that was designed several years ago to provide an interface creating the same functions as Blender's texture options, within a shader ?Temujinhttps://www.blogger.com/profile/15077348644992056456noreply@blogger.com